But that ain't true for everything, and particularly not for things that don't need to happen at a "fixed rate," but rather need to happen quickly and then go away (like particle effects.)Īll combined, it's really frustrating for a game dev. Now, most game devs have stopped tying most logic to the visual update loop, tying it instead to a fixed-rate loop. But the appearance of better visuals is neither due to the framerate nor illusory. "The number" varies per person, and is certainly between the values we bicker about.
The debate about whether the human eye can distinguish framerates above 60 is largely moot. Some of the things on your screen are moving half as far, twice as often. Put differently, the same game doesn't look smoother at 120Hz. It can be run from a disk or USB stick (with changes saved onto. The smoothness in gaming is almost entirely due to stuff being tied to your framerate. Porteus is based on a substantially modified and optimized version of the Linux Live Scripts. Not even for gaming or anything but just for the smoothness
A subreddit where you can ask questions about what hardware supports GNU/Linux, how to get things working, places to buy from (i.e. Silaria Ltd., a developer of processor intellectual property, has ported a version of embedded Linux from Lineo Inc.